Tuesday, March 15, 2011

Reflections (toc or index)

Before we being reflections we should note the following:

Note of caution for reflection
Now we can proceed further.

Examining Classes

Following is required to examine a class:


  • Retrieving Class Objects
    First things first. Before you can find out anything about a class, you must first retrieve its corresponding Class object.

  • Getting the Class Name
    It's easy to find out the name of a Class object. All you have to do is invoke the getName method.



  • Discovering Class Modifiers
    This section shows you the methods you need to call to find out what modifiers a particular class has.



  • Finding Superclasses
    In this section you'll learn how to retrieve all of the Class objects for the ancestors of a given class.



  • Identifying the Interfaces Implemented by a Class
    If you want to find out what interfaces a class implements, then check out this section.



  • Examining Interfaces
    In this section you'll learn how to tell if a Class object represents an interface or a class. You'll also get some tips on how to get more information about an interface.



  • Identifying Class Fields
    This section shows you how to discover what fields belong to a class, and how to find out more about these fields by accessing Field objects.



  • Discovering Class Constructors
    This section, which introduces the Constructor class, explains how to get information about a class's contructors.



  • Obtaining Method Information
    To find out about a class's methods, you need to retrieve the correspondingMethod objects. This section shows you how to do this.


  • Manipulating Objects

    Software development tools, such as GUI builders and debuggers, need to manipulate objects at run time. For example, a GUI builder may allow the end-user to select a Button from a menu of components, create the Buttonobject, and then click the Button while running the application within the GUI builder. If you're in the business of creating software development tools, you'll want to take advantage of the reflection API features described in this lesson.
    • Creating Objects
      How can you create an object if you don't know its class name until run time? You'll find the answer in this section.
    • Getting Field Values
      In this section you'll learn how to get the values of an object's fields, even if you don't know the name of the object, or even its class, until run time.
    • Setting Field Values
      Not only can you get field values at run time, you can also set them. This section shows you how.
    • Invoking Methods
      This section shows you how to dynamically invoke methods. Given an object, you can find out what methods its class defines, and then invoke the methods.


    Creating Objects


    Working with Arrays

    Summary of Classes

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    Chitika