Declare variables as class or interface type?
A common programming philosophy is to declare variables with a type that makes the
least assumptions. This allows flexibility to make changes in the underlying type if this latter becomes necessary. For example, the most obvious way to declare
x is
ArrayList x = new ArrayList(); // OK
But if
x only uses the methods defined in the
List interface, it would be better to do the following.
List x = new ArrayList(); // More flexible
This guarantees that
x doesn't use any methods that aren't in the
List interface. The advantage of this is that later the underlying implementation can be changed.
List x = new LinkedList(); // Changed underlying class
Because the performance characteristics of ArrayList and LinkedList are so different, it is probably not all that likely to make such a drastic change. You can also write your own data structure or use one of many externally defined List data structures which implement the List interface.
Why change the underlying class?
The two
List classes,
ArrayList and
LinkedList both implement the same
List interface methods and can be manipulated by the methods in the
Collections class, but the
performance of different operations may be very different, eg, insertion in the middle of an
LinkedList is more efficient, but accessing a random element is more efficient using a
ArrayList. If it becomes necessary to change the underyling class for performance reasons, it is easy to do if variables are declared by their interfaces (
List,
Map, and
Set for the Collections classes).
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