Polymorphism is the capability of an action or method to do different things based on the object that it is acting upon. This is the third basic principle of object oriented programming. Overloading, overriding and dynamic method binding are three types of polymorphism.
Overloaded methods are methods with the same name signature but either a different number of parameters or different types in the parameter list. For example 'spinning' a number may mean increase it, 'spinning' an image may mean rotate it by 90 degrees. By defining a method for handling each type of parameter you control the desired effect.
Overridden methods are methods that are redefined within an inherited or subclass. They have the same signature and the subclass definition is used.
Dynamic (or late) method binding is the ability of a program to resolve references to subclass methods at runtime. As an example assume that three subclasses (Cow, Dog and Snake) have been created based on the Animal abstract class, each having their own speak() method. Although each method reference is to an Animal (but no animal objects exist), the program is will resolve the correct method reference at runtime.
Overloaded methods are methods with the same name signature but either a different number of parameters or different types in the parameter list. For example 'spinning' a number may mean increase it, 'spinning' an image may mean rotate it by 90 degrees. By defining a method for handling each type of parameter you control the desired effect.
Overridden methods are methods that are redefined within an inherited or subclass. They have the same signature and the subclass definition is used.
Dynamic (or late) method binding is the ability of a program to resolve references to subclass methods at runtime. As an example assume that three subclasses (Cow, Dog and Snake) have been created based on the Animal abstract class, each having their own speak() method. Although each method reference is to an Animal (but no animal objects exist), the program is will resolve the correct method reference at runtime.
public class AnimalReference
{
public static void main(String args[])
Animal ref // set up var for an Animal
Cow aCow = new Cow("Bossy"); // makes specific objects
Dog aDog = new Dog("Rover");
Snake aSnake = new Snake("Ernie");
// now reference each as an Animal
ref = aCow; ref.speak();
ref = aDog; ref.speak();
ref = aSnake; ref.speak();
}
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